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 Post subject: Domi changes
PostPosted: Wed Jun 10, 2009 7:51 am 
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Dominator Archetype Revamp
Removed the damage bonus granted from Domination and increased Melee Damage Modifier from .75 to 1.05 and Ranged Damage Modifier from .65 to .95. This will allow the Dominator to deal greatly improved damage regardless if they are in Domination mode or not.


Electricity Assault
Charged Brawl: Reduced this power’s damage scale from 1.96 to 1.32, reduced its recharge from 10 seconds to 6 seconds and reduced its endurance cost from 10.2 to 6.86.

Havoc Punch: Reduced this power’s damage scale from 2.6 to 1.96, reduces its recharge from 14 seconds to 10 seconds and reduced its endurance cost from 16.4 to 10.19.

Zapp: Increased this power’s damage scale from 2.76 to 3.56, increased its recharge from 12 seconds to 20 seconds and increased its endurance cost from 14.4 to 18.51.

Thunder Strike: Decreased the damage scale of single target portion of this power from 2.56 to 2.04, reduced its recharge from 20 seconds to 16 seconds and reduced its endurance cost from 18.5 to 15.2. Reduced the area of effect portion of this power’s damage scale from .42 to .31.


Energy Assault
Power Bolt: Increased this power’s damage scale from 1 to 1.32, increased its recharge from 4 seconds to 6 seconds and increased its endurance cost from 5.2 to 6.86.

Bone Smasher: Increased this power’s damage scale from 1.64 to 1.96, increased its recharge from 8 seconds to 10 seconds and increased its endurance cost from 8.53 to 10.2.

Power Push: Increased this power’s damage scale from .4 to 1.64.

Power Blast: Increased this power’s damage scale from 1.32 to 1.96, increased its recharge from 6 seconds to 10 seconds and increased its endurance cost from 6.86 to 10.2.

Whirling Hands: Increased this power’s damage scale from 1 to 1.1, increased its recharge from 14 seconds to 20 seconds, increased its endurance cost from 14.4 to 18.51, and increased its radius from 10 feet to 15 feet.

Total Focus: Increased this power’s damage scale from 3.56 to 3.88, increased its recharge from 20 seconds to 22 seconds and increased its endurance cost from 18.5 to 20.18.

Sniper Blast: Increased this power’s damage scale from 2.76 to 3.56, increased its recharge from 12 seconds to 20 seconds and increased its endurance cost from 14.4 to 18.51.

Power Burst: Increased this power’s damage scale from 2.12 to 2.6, increased its recharge from 11 seconds to 14 seconds and increased its endurance cost from 10.4 to 13.5.


Fiery Assault
Flares: Decreased this power’s damage scale from 1.01 to 1, increased its recharge from 2.2 seconds to 4 seconds and increased its endurance cost from 3.69 to 5.2.

Incinerate: Increased this power’s DoT damage scale from 1.81 to 2.12, increased its recharge from 8 seconds to 10 seconds and increased its endurance cost from 8.53 to 10.2.

Fire Blast: Increased this power’s direct damage component damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.53.

Combustion: Decreased this power’s damage over time component damage scale from 1.2 to .8, increased its recharge from 15 seconds to 17 seconds and increased its endurance cost from 13 to 16.

Blazing Bolt: Increased this power’s direct damage component damage scale from 2.12 to 3.56, increased its recharge from 12 seconds to 20 seconds and its endurance cost from 14.4 to 18.5.

Blaze: Increased this power’s direct damage component damage scale from 2.12 to 2.28, increased its recharge from 10 seconds to 12 seconds and its endurance cost from 10.4 to 11.9.


Icy Assault
Ice Sword Circle: Decreased this power’s damage scale from 1.55 to 1.19, increased its recharge from 20 seconds to 22 seconds, increased its endurance cost from 18.5 to 20.2 and increased its radius from 10 feet to 15 feet.


Psionic Assault
Psionic Dart: Increased this power’s damage scale from .6 to 1.32, increased its recharge from 1.5 seconds to 6 seconds and increased its endurance cost from 3.12 to 6.86.

Mind Probe: Increased this power’s damage scale from 1.64 to 1.96, increased its recharge from 8 to 10.

Telekinetic Thrust: Increased this power’s damage scale from .8 to 1.64, increased its recharge from 6 to 8 and decreased its endurance cost from 10.2 to 8.53.

Mental Blast: Increased this power’s damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.528.

Psychic Scream: Increased this power’s damage scale from 1.04 to 1.3, increased its recharge from 12 to 16 seconds and increased its endurance cost from 11.9 to 15.18.

Psionic Lance: Increased this power’s damage scale from 2.76 to 3.56, increased its recharge from 12 to 20 seconds and increased its endurance cost from 14.4 to 18.51.

Psychic Shockwave: Decreased this power’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.


Thorny Assault
Thorny Darts: Increased this power’s damage scale from .84 to 1.16, increased its recharge from 3 to 5 and increased its endurance cost from 4.37 to 6.032.

Skewer: Increased this power’s damage scale from 1.64 to 1.96, increased its recharge from 8 to 10 and increased its endurance cost from 8.53 to 10.192.

Thorn Burst: Increased this power’s damage scale from .9 to .95, increased its recharge from 3 to 5 and increased its endurance cost from 4.37 to 6.032.


Gravity Control
Lift: Increased this power’s damage scale from .8 to 1.32.

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