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The Crab-Brute
http://theintrepids.co.uk/forum/viewtopic.php?f=22&t=1996
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Author:  Mess [ Mon Jun 22, 2009 3:08 pm ]
Post subject:  The Crab-Brute

Or is that Brute-Crab or Crute ah who cares.


One day when i complete my "look at all my perma pets crab build" ill start work on this my "look Im a crab spider who purposely ignored 90% of the good powers so that i could become a melee fighter" 2nd build don't expect it any time soon i just figured i would stick it up as the defence figures seem quite impressive and i figured maybe some one could get some slotting ideas from it for a proper build.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Crab-Brute: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(13)
Level 1: Crab Spider Armor Upgrade -- ResDam-I(A), ResDam-I(3), S'fstPrt-ResDam/Def+(3)
Level 2: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 4: Wolf Spider Armor -- ResDam-I(A), ResDam-I(5), ResDam-I(5)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
Level 8: Longfang -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(15), ShldBrk-Acc/Rchg(15), ShldBrk-DefDeb/EndRdx/Rchg(17), ShldBrk-Acc/EndRdx/Rchg(19), ShldBrk-%Dam(19)
Level 10: Tactical Training: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(21), Det'tn-Dmg/Rchg(21), Det'tn-Dmg/Rng(23), Det'tn-Acc/Dmg/EndRdx(23), Det'tn-Dmg/EndRdx/Rng(27)
Level 14: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(29)
Level 26: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29)
Level 30: Serum -- Mrcl-Heal(A), Mrcl-Heal/Rchg(31), Mrcl-EndRdx/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31)
Level 32: Omega Maneuver -- RzDz-Acc/Stun/Rchg(A), RzDz-Immob%(39), RzDz-Acc/Rchg(40), RzDz-Acc/EndRdx(40), RzDz-Stun/Rng(40), RzDz-EndRdx/Stun(42)
Level 35: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 38: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
Level 41: Spirit Shark -- Dmg-I(A)
Level 44: Bile Spray -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/Rng(45), Det'tn-Acc/Dmg/EndRdx(46)
Level 47: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Stealth -- GftotA-Def(A), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------

Author:  Blastor [ Tue Jun 23, 2009 8:11 am ]
Post subject:  Re: The Crab-Brute

Mess,

I haven't designed a set IO build for my crab soldier, he's currently got lvl50 IOs. Our resistance values are almost the same, mine is slightly higher between 0.5-1%, however, your defence values are very high compared with mine (all defence values are 19% on my build), and I'd say my toon can easily jump into a big group and take the aggro away in large teams and he can manage tough missions alone.

My overall end consumption is less than half of what you got there, and I even suffer end problems sometime. Without Stealth and Maneuvres your defence values are still more than double of what I got, and your end consumption comes down to my level. I think you can safely drop these two and get more melee attacks for your concept (I think you don't intend to get any ranged damage attacks).

I see you also thought about covering KB protection (the only missing mez protection for Crabs) with Blessing of the Zephyr, which is good...

Author:  Mess [ Wed Jun 24, 2009 8:29 am ]
Post subject:  Re: The Crab-Brute

Yea the build is some what over the top in the def stakes it was more a exercise in can I cap the 3 positional defences for a Crab If i get time today (which seems pretty likely) I'm going to look at converting it into a workable second build as having the crab spider legs on my bane build just bug me.

Author:  Mess [ Wed Jun 24, 2009 11:58 am ]
Post subject:  Re: The Crab-Brute

Well to help with my decision making I've come up with a SO build

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Which atho not a great build would be perfectly functional its worth noting that ill never build this Alt as a purely SO build but i like to come up with the SO build as it gives me a base line for the Alt

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